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How is it a bad example of something which maintains the popularity of C++ when you acknowledge that C++ has been in use in the time period I mentioned, for that industry?

A few years after the Playstation gained prominence would be around 1999; and shortly thereafter Unreal Engine took the industry by storm.

EASTL is how old, now?

I still remember Carmack's comments of his initial forays into using C++ for idtech.

I don't think it's fair to shrug us off.



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