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> the implementation has started from the factory, not from the world

This sounds plausible, but I'm not sure if it's entirely true: the factory building is explicitly set in a foreign world and not in our on as any of the many many other factory sims out there.

I think it is more like the authors had the "fight against xenos with factory" idea as a start and then got severely detoured into the factory building after they had the basics of the world done.



I didn't have a feeling that it's set in a foreign world. It looks like some ugly moving things got slapped on the map because in a video game you naturally have to shoot things.

When developers want to pass a message they use catmen from the Avatar movie. Imagine changing alien models to that. There will be another whole layer of questions.




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