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OpenRA states in the about section

> This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions...

I think this is the most compelling reason - it opens up features that would be way harder to realize in the original engine.

noteworthy

- OpenXcom https://openxcom.org/about/

- OpenRA https://www.openra.net/about/

- OpenTTD https://www.openttd.org/about.html



> not restricted by technical limitations

Yup, if you play Sacred Gold or Disciples II using open frameworks you get a game that looks much newer. But more importantly, perpetually playable.

Disciples II has an edit that uses OpenGL that makes the game much faster and more playable, and gives widescreen.

Sacred has numerous mods, such as giving 1080p HD (and more).

The next question is going to be: "But why do you play those games?" To this I will ask, honestly, what is Fortnight anyway?


It is a great question! Why does anybody play a specific game? For my kids gaming is a way to form a collective in-group narrative between a set of kids. That means that they all drift to the same games. My sons actually play different games together than the games they play to form a narrative with the bigger group. For me I play solo without talking about it with other adults too much. Many of the games are of the type I played with my friends when I was in the phase my kids are in now. Mostly 4x and RTS/TD. So my relaxation also has a nostalgic element. I don't grok Fortnite, but I do grok the cultural element in a few hundred million (!) people watching the same seasonal change. I wish I could have had gaming as a cultural element on that scale when I was young. Based on my preferences it beats the fads of the 90s by a very long stretch!


Do you by any chance have a link to the "open framework Sacred Gold" you mentioned?

It's been a while, but I sure would go look for my old disks to give it a try in FHD!


Hey heyens, here are my tips for you.

1) I used this [1] guide to get it working on Windows 10.

2) This [2] is a more detailed version with a lot of comments.

The bugs don't bother me that much to be honest, unless you want to complete all quests in a city, then you should have a look at them.

The tools one uses for configuration like dgVoodoo generally work, but I guess anyone could slip in malicious code if they really wanted to.

One final tip, the Hero Editor is a great way to edit your characters if you want to turn a fire mage into a wind one or stuff like that. Since multiplayer is not common these days, I reckon it's not cheating as you've lost all the benefits of multiplayer anyway. (I think the tool is just in German, not sure.) [3]

In terms of the open frameworks, it's not my area of specialty, but there is Sacred ReBorn, and there is even a Diablo 2 mod to Sacred. I believe even dgVoodoo does edit some files to use newer (open) frameworks.

[1] https://steamcommunity.com/sharedfiles/filedetails/?id=84319...

[2] https://steamcommunity.com/sharedfiles/filedetails/?id=20187...

[3] http://www.sacredvault.org/forum/index.php?action=tpmod;dl=i...




thank you, i'll need to give this a go





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