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I enjoyed his talk, but i can't help but feel like these style of talks always use the same examples: game of life, fractals, esolangs, and some sort of human-computer interactive art system (usually the last one has a lot of variety so maybe that should get a pass for this critique). I would love to see these sorts of programming as art talks with a different set of examples. Not that i don't love fractals and the Game of life, but there's got to be other stuff too.


If you liked the Game of Life running a Game of Life simulation you might enjoy the YT video[0] showing someone's functioning raycasting engine within the game world of Factorio using thousands of machines and parts provided by the game. It blew my mind.

What I also found quite amusing was the PowerPoint presentation demonstrating the Turing-completeness of PowerPoint animations[1].

I'll never get tired of this kind of tinkering walking the line between genius and a healthy portion of crazy.

[0] https://www.youtube.com/watch?v=28UzqVz1r24

[1] https://www.youtube.com/watch?v=uNjxe8ShM-8


I would also very highly recommend you watch this talk about PowerPoint’s Turing-completeness — https://youtu.be/_3loq22TxSc

It’s from the same person (Tom Wildenhain) as your video, but this is an hour long, there’s an actual audience (that’s supportive and spends most of the talk in disbelief), and the end with recursive slides / fractals is an absolute mind melt.

Strong recommend! :) Thanks for the suggestions/reminder!


That's an idea for a talk. Crazy place where people have implemented computers. My personal favorite is the pokemon red implementation in minecraft.

https://youtu.be/H-U96W89Z90




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