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a lot of dota2 builds require very intentional use of very small advantages with narrow timings. you'll see pros go in for a 1v1 kill the moment they hit level 5 and come out the other end with barely any HP, but that HP will be due to a minor totem they bought or a bottle sip in between hits or something


This is true in League, too. Maybe not to the same extent, but in the early game potion usage is very important.




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