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I think at this point most of the issues (not all) that the average gamer experiences are caused by incompatible libraries and the like, it will be interesting to see how good linux gaming gets when the Steam Deck/SteamOS 3 release on which Valve will have better control on what users run.


To be fair, Valve already has a way to control mostly what is used by Steam and the game. They have their own runtime that uses (or can, can't remember if it's always the case) containers to create a controlled environment.

I have had issues sometimes with library/drivers versions on my rolling release preventing me from running everything natively, but each time using the runtime version of Steam allowed me to play.

They have information about it all over the place, I can't find exactly the page I wanted, but here[0] is some more information about it from their repository.

[0] : https://github.com/ValveSoftware/steam-runtime/blob/master/d...


Agree. Updated os (and probably drivers) to support specific hardware seems easier to maintain.

Windows get the first class on drivers and it's update due to market share. If this one success we may find vendors to start focusing drivers for steam os after windows.




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