Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

My personal opinion below.

- SteamRuntime: A runtime environment for Steam applications. The next generation is/will use Flatpak related technologies like Bubblewrap. It's what you target.

- Flatpak: there's close to no overhead, you can try the Steam Flatpak and see for yourself. It's aimed at desktop applications and the sandbox gets better and better. There's a FUD website called flatkill that has already been torn to pieces so don't even bother linking that. You can't instantly make all closed source or old software work in a sandbox without compromises. Flatpak-override and Flatseal exists.

- Snap: nobody cares about Snap not even Canonical. Recently a former employer said he gave up after trying for years to solve issues with Snaps in the desktop. https://s1.desu-usergeneratedcontent.xyz/g/image/1600/72/160...

- AppImage: nobody cares about AppImages they had almost two decades to try and prove it can work. It doesn't. The main developer is now trying to integrate Flatpak runtimes with AppImages and that's all you need to know to ignore this project. One of the most popular video players tried to use it and it kept crashing or having issues, and they know what they are doing.

tl;dr only Flatpak matters, SteamRuntime uses Flatpak concepts and tools, "huge overhead" is FUD



FlatPak requires a package manager and repos to work. AppImage doesn't. That's what I meant by overhead.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: