> It's the exact same sunk cost fallacy that a previous games industry generation said C/C++ would never beat hand-tuned Assembly and it wasn't worth trying.
C/C++ hasn't beat the performance of hand-tuned assembly - it has simply gotten close enough that the cost of hand-tuned assembly is not worth it in most cases.
C/C++ hasn't beat the performance of hand-tuned assembly - it has simply gotten close enough that the cost of hand-tuned assembly is not worth it in most cases.