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(Author here) That's the Roguelike tutorial I created, not the Hands-on Rust book. The two are quite different beasts, with a bit of overlap.

Hands-on Rust is designed for the newcomer to Rust, and carefully maps tutorial sections through teaching beginner-to-intermediate Rust concepts. It starts with some basic Rust exercises, works through a Flappy Bird clone, and then uses Roguelike development to teach a lot of underlying Rust concepts. It also teaches gamedev, and tries to do so in a way you can reuse in other games.

The tutorial is all Roguelike, all the time - focused on building a working roguelike.



Congratulations on releasing your book. I watched one of your talks about procedural generation[0] and really enjoyed it, thanks!

Mentioning this here since the tutorial linked above has a lot of procedural generation content

[0] https://www.youtube.com/watch?v=TlLIOgWYVpI




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