Where 3d movies failed is the complete and utter lack of streaming content. Content is king and the content remains locked behind paywalls. People owning actual 3D TVs were required to buy expensive movies. Meanwhile, netflix, amazon prime, youtube, etc. stayed (mostly) 2D because the intersection of people with the right hardware and the interest to pay for content was not a large enough market.
It's a problem of a lack of standardization and studios who have been producing 3D blockbuster movies jealously guarding their content to the point that the vast majority of 3D TV owners would have an extremely hard time getting their hands on it.
VR/AR has the same problem. Build it and they will come does not work. It's going to be an empty room with nothing interesting happening until somebody fixes the content side.
For something like the metaverse to work, basically it needs to be compelling and addictive. The novelty factor wears off quickly otherwise. Second life briefly had that but it was a bit too weird for a lot of people and also required a lot of patience, bandwidth, and was underwhelming from a technical point of view.
It's a problem of a lack of standardization and studios who have been producing 3D blockbuster movies jealously guarding their content to the point that the vast majority of 3D TV owners would have an extremely hard time getting their hands on it.
VR/AR has the same problem. Build it and they will come does not work. It's going to be an empty room with nothing interesting happening until somebody fixes the content side.
For something like the metaverse to work, basically it needs to be compelling and addictive. The novelty factor wears off quickly otherwise. Second life briefly had that but it was a bit too weird for a lot of people and also required a lot of patience, bandwidth, and was underwhelming from a technical point of view.