Their Web site seems to have disappeared last year, but seems very relevant to the current "metaverse" hype. In particular, OpenCobalt is easily programmable, supports a bunch of standards like XMPP (chat) and VNC (virtual desktop). It's also decentralised: users can navigate from one server to another by moving through portals (hyperlinks).
Exactly! And its not just we pages - a lot of digital heritage is being lost, even though we now have the technology to digitally preserve about anything.
Flash games that one can't play without a flash player, online games that can no longer be played without company run servers, modern arcade machines that will no longer run without a backend server, etc.
I would really welcome if more people though about how to preserve out current digital culture for the long run...
> online games that can no longer be played without company run servers
I saw someone in another thread recently mention that it should be a law that if you shut down your online game, you have to release the source code for the server and client. I don't entirely disagree with this notion.
If you sell people a product and then decide to stop supporting it, why would it hurt you to let your customers support it.
Not really. SecondLife is a closed, centralized platform. I know the client is open source and that Open Simulator exists, but it's not quite the same thing. The Croquet Project[1] (what Open Cobalt is built on) allowed P2P virtual worlds that users could travel between.