That seems like an overly narrow stance on the subject. Not all games are AAA level and not all game engines need to be competing in the same category with UE4/5/CryEngine/Unity etc. trying to reach maximal "realism". Not all engines are 3D, not all engines need/want to have realistic physics models or state of the art graphics and rendering.
Is Box2D not a "real" physics engine but a toy physics engine because it's not simulating physics in 3 dimensions?
Games are games and there are a multitude of categories and multiple different dimensions how to judge any particular game or its engine. Saying that something is not a real game engine because it doesn't meet some random narrowly defined criteria is pointless.
Is Box2D not a "real" physics engine but a toy physics engine because it's not simulating physics in 3 dimensions?
Games are games and there are a multitude of categories and multiple different dimensions how to judge any particular game or its engine. Saying that something is not a real game engine because it doesn't meet some random narrowly defined criteria is pointless.