> repeatedly exit a low wattage deep idle state to update the UI
There's a considerable difference in doing that once a second and dozens (hundreds? thousands? depending on how it was implemented) times a second, which I would assume what the previous default ("smooth") setting meant.
There's a considerable difference in doing that once a second and dozens (hundreds? thousands? depending on how it was implemented) times a second, which I would assume what the previous default ("smooth") setting meant.