9000 cycles/s / 1.79 MHz = 0.5% of realtime.
The only time you ever see rendering a line at a time is single stepping through an emulator.
I wonder if this is how FPGA developers working in VHDL/Verilog see the world?
https://www.patreon.com/posts/37038491 here's a short clip of the VRAM of a PSX rendering about half of a completed frame of Final Fantasy 7's battle screen.
~9000 cycles/sec (displayed in the video), wow! For comparison, the NES ran at 1.8 MHz, or about 200x faster. From the number of frames drawn and time, I'm guessing this simulator is actually averaging much lower than 9 kHz.
I mean you can always use a server on digital ocean or something. That’s how I serve web sites. It’s still just a Linux machine and you can throw whatever content you want on it.