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> games where you just buy the game and play the game without spending additional money are a rarity.

it might look like a rarity, but it's not imho. The absolute amount of indie games that come out, even if you don't include the free ones (which would only push the numbers higher) is absurd. have a look on itch.io, let a lone steam.

The quality varies, but it's acceptable. The "golden age" of gaming, back in the 70's, 80's, and 90's, don't compare to today in terms of quality and amount.

It's only a rarity if you count monetary successes and the ratio of commercial successes vs the number of games. Success is always a rarity, and it's sad that exploitative games tend to be more successful - but they aren't the only ones with success.

And these mobile exploitative games aren't all that different from the arcades of yester-decades. I do agree that the arcades require honed skills, where as today's mobile pay to win games cannot be won via pure skill - the key differentiating factor.



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