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There is value in restricting quantity. The N64 being difficult and expensive to develop/publish for had an alluring charm because of how little it had. In the US, 297 titles spanning from September 29,1996 to April 30, 2002. Each game(even made by lesser known studios) was a deep experience that is memorable years later. Sure, this is not for everyone and even Nintendo can't do this model in 2022 but as I was just digging up my old console the other day, I am reminded at how special having so little was compared to today. In fact the amount of software on platforms today has made me think that I am just wasting my precious time and I have essentially given up on video games. I wonder if others feel the same.

I guess the Ouya tried to replicate this but the ease of development hurt the console in my opinion. Too much software mixed with the same 24 hours in a day that everyone has leads to much of it never being experienced.



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