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Tarkov has the most comically incompetent development team of any game I've seen. They are the polar opposite of the Rust team (big monthly updates, minimal/zero regressions) despite both games using the same engine. The big Tarkov update yesterday just broke a core gameplay component (player scavs killing a _PMC_ now aggros all AI scavs) and there are a ton of graphical regressions in addition to a fun new race condition that results in glitched backpack windows staying visible (even on the main menu, etc.).

My killer game idea right now is EFT built by a competent developer with more interesting quests than "kill N bad guys" and "collect N items".



Eh, they're definitely not great, but I think a lot of is is different expectations of the developers and the players. It's in beta, and the dev team treats it like such and treats the players as both beta testers and the QA department.

Sometimes that results in the players wondering "what could possibly thought this was okay to submit? Did they even check it at all?" just like every QA department since the beginning probably has occasionally.

The real question will be whether they actually change that when they release 1.0, which is supposedly in a year or so.




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