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> Text files are inherently GPU-hostile, and that makes them a weird choice for a graphical markup language.

The point of a standard is to be device agnostic. Tying it to present-day technical implementations would limit its adaptability to future tools, as well as creative misuse of the technology.



Then why tie the format to present-day technical tools like text editors? Why not invest in a format that makes sense and the tools to understand and work with it?

Also, GPUs and their architecture aren't a fad, they have been the same for the last 30 years. If you want your format to be truly device agnostic, text is a bad format because it precludes many types of devices (GPUs and hardware accelerators) from being able to use it.


Text had been then same for the past 5000 years or so, predating text editors by an enormous margin.




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