Intel is done. Gelsinger can do his best to rally the troops but it's too late to catch up with Apple Silicon. The M1 came out in 2020 and Intel is still unable to match it. The M2 is coming this year, leaving Intel ever further behind.
I'm so old I've seen many of these cycles where some new CPU blew everything else away and everyone said the competitors were done. Most of these "competitor-killer" CPUs are not even remembered today (HP PA-7000 anyone?)
Itanium didn't work but not only because of hardware. They didn't invest nearly enough in developer relations, compiler tech, contributions to other compilers and working with Microsoft to ensure a good landing spot for their tech.
That and huge die sizes which in turn resulted in high prices just didn't make it competitive considering all the other stuff.
right, because the millions of computers in corporate America running windows are all just going to be thrown out and converted to m1/m2 macs.
I prefer mac, and use them everyday, but the prediction of the death of intel are premature. They don't need to be faster than M1s or M2s, they just need to be at least as fast, or faster than what people need them to be to surf the web, create spreadsheets and power points and run all that legacy enterprise software that only runs on windows.
Macs are better, but they are much more expensive on average; were I work (mega-corp), I can order a new windows machine whenever I want - if I need to get or upgrade my mac, it needs to be justified and approved two levels up from me, and really only developers and some graphics folks ever get approval - and my company probably buys/replaces 30K-40K machines every year 99% of which are running windows on intel.
I hate Apple, but every time I run something resource intensive on my laptop and it starts to sound like a plane going to take off I go to Apple.com and hover over Check out button. Once there is a reliable way to run Linux on M1/2 I'll switch.
If you run msoffice apps on a mac you'll be burning cpu like no ones business. I've a 2019 macbook pro 16, fans rev up regularly as excel (or power point, or word..) is using 100% cpu. The mac window manager process is a hog also. Honestly I switched to mac for work assuming "it just works" , but unfortunately it does not. M1 are likely better, but not overly impressed on the SW side.
Why do you think that Linux would run as fast or efficiently on an M1 Mac as an operating system that was designed from the ground up to run well on it?
For devs, MacOS is still pia. Asahi is still far behind. I just don’t get why Apple wouldn’t embrace Linux. Who’s stopping that from happening now that Jobs is gone?
And more “devs” are using Macs than Linux so it must not be too bad. That’s not even to mention that Android developers are saying Macs are fasted for development than x86 PCs and of course iOS developers are using Macs.
What benefit is there in “embracing Linux” for Apple? Better software? Better hardware support? Popularity?
I don't think it's about running faster, clearly OP wants to use Linux over MacOS, same for me. For dev work Linux is still king, and I happen to also personally prefer the KDE UX over MacOS.
So while Mac laptops are great hardware wise, it doesn't run the software I want, so that's why I'm still buying laptops made for Windows.
Mac laptops have bad GPUs generally though, that's why people I know who work on games have Windows laptops most of the time, basically beefy gaming laptops. Or to be honest most of them don't even use laptops and develop on a desktop for that same reason.
For graphics I don't know, probably depends what kind of graphics you're targeting. By king I didn't imply most popular, I doubt Linux is the most popular at anything honestly. I meant that I find it still excels at development because of the way the OS and userland tools are setup. If I needed to do some graphics programming and I could get away with using Linux for it I probably would still choose it.
But for graphics, unless we're talking 2D or simple stuff, I'd imagine you'd want some beefy GPU, and that means you're buying a PC which gives you the choice of Windows or Linux.
My complaint is that Mac laptops don't let you install Linux and MacOS didn't embrace Linux with something like WSL for example either, and that holds me back, because otherwise the laptops are very enticing.
I mean, it's my personal preference, I find having a good command line and package manager to be quite nice for development personally. And I prefer the KDE UX as well. I also like Unix as a whole, even the OS configuration is just code inside files.
And I think I associate the userland to be part of the OS. So for example, instead of thinking, oh I wish Windows had a better command line and package manager and got rid of the registry and used files instead as the main abstraction, I'm much more likely to wish that Nvidia released high quality drivers for Linux and that Unity had prime support for it.
You mean as in Vulcan and games, or rendering? Linux is your best choice unless you are using some Windows first framework like Unity. (AFAIK there is no OS X first one.)
Hum... You know you don't need to program on the same platform that your game will run, right? (I still don't know what you mean by "graphics", since it's not games.)
Otherwise creating a mobile game would be pretty insane.
Anything related to GPGPU programming with sane tooling like what NVidia Insights, Instruments, PIX are capable of.
Has RenderDoc finally started to support shader debugging, with watchpoints and and everything else that one expects?
Engines like Unreal and Unity.
Visualization tools like Maya, AutoCAD, Catia, 3D Painter, OctaneRender, InDesign, Photoshop, Illustrator,...
CMYK and other typesetting colour workflows tooling.
Yes probably you will refer one or two of those have a Linux version with a feature subset, which is ok, I guess, when the kingdom is actually a principality.
If it is king for dev work, it should win at it across the board, regardless of what work the dev does.
Game devs are also devs.
And in VFX, UNIX was already dominant thanks SGI, not Linux.
Which tend to use it for rendering farms in most cases, while graphics oriented people stick with macOS and Windows workstations for the daily workflows.