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> game progress means that computers/gpus are considered obsolete too fast

The miners got a few architecture jumps where everything older became obsolete as well. It's not much different from the availability point of view. On the other hand, unless you're chasing AAA titles, you don't really need to upgrade much - I can play all my game library with 4yo hardware and I'm sure I could go further back. And that's ignoring console gamers who use the same generation for ages.

> Teenagers waste their youth infront of a screen over going out and enjoying the world in their prime.

"that's like, your opinion man". You seem to assume online interactions don't improve life experience, or don't provide enjoyment of the world - that's just a set of your values. That's ok, but it's not universal.

> modern game design makes games pretty much a gateway drug to gambling addiction

You're missing a lot of qualifiers. There's a tonne of games with no lootboxes. There's likely more of them than those with. This is not "modern design", but rather "late stage capitalism in game design" - it's very related to some genres and producers - not to modern games in general. For every lootbox-heavy AAA released in a year there's a gamejam that results in some new creative indie title.

> spending all that time sitting

Are you assuming that removing games would not cause people to find entertainment that still involves only sitting? Do you remember how the same line was used about the TV?

Basically it sounds like you know about games and have opinions about them, but don't really have much experience with various genres or how people interact and don't enjoy them yourself. It's ok... but that's a lot of personal opinions.



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