I just compiled my toy project (detecting anomalous parity in integers) in nim 1.6.6 (4.23s), go 1.17.7 (2.43s to create both aarch64 and x86_64 binaries), zig 0.8.0-dev.1140 (2.04s to create aarch64 and x86_64 binaries) and C via clang 13.1.6 (0.14s).
nim's compilation is 175% of Go, 207% of zig, and 3021% of clang.
how are u compiling (optimization, custom compilation flags etc.?) In my case https://github.com/mratsim/Arraymancer big project compile under your 4.2s so or you have like 10k+ lines of codes with macros or you just pass some debug flags to compiler :D
nim c -d:release --passC:"-flto" --gc:markAndSweep --out:ap ap.nim
I will add that once it's been run a few times, it does go a bit quicker (down to ~0.7s) but the Go also gets quicker (down to 0.28s for two outputs when files are cached.)
$ nim -v
Nim Compiler Version 1.6.6 [MacOSX: arm64]
Compiled at 2022-05-05
Copyright (c) 2006-2021 by Andreas Rumpf
active boot switches: -d:release -d:nimUseLinenoise
I just compiled my toy project (detecting anomalous parity in integers) in nim 1.6.6 (4.23s), go 1.17.7 (2.43s to create both aarch64 and x86_64 binaries), zig 0.8.0-dev.1140 (2.04s to create aarch64 and x86_64 binaries) and C via clang 13.1.6 (0.14s).
nim's compilation is 175% of Go, 207% of zig, and 3021% of clang.