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For some reason this doesn't seem to translate to games, or at least I'm not familiar with any good kids games without audio cues. Not sure why that is, maybe because the player is in control and the camera isn't as easily able to control the view of the narrative?


Early Lego games made great use of intonation and miming for their gags and storytelling. For example, this is their version of the famous "I am your father" scene: https://www.youtube.com/watch?v=fvX3MaFB9TI


For me, something was lost when they added voice dialogue to the LEGO games. I much preferred the earlier games that had no real dialogue.


Journey is a great example of a narrative game which doesn’t use verbal communication.



A long time ago now, but The Neverhood did non-verbal physical comedy well. It's a point-and-click puzzle game.


Wario Land had a very expressive ending without language: https://youtu.be/dx_VEj0n_d4?t=11457




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