By now, I figured we'd have a lot more visual media being 100% CGI. That would have allowed small creators to ride the collapsing cost of hardware.
You're probably pushing more triangles in ten seconds of a modern video game at 4K than in the entire run of Babylon 5's groundbreaking CGI usage. So we've definitely got the resources available to deliver broadcast-quality CGI video to the masses, and the right tooling could make it accessible.
I could imagine franchises that started with modest visuals, and if they can find bigger backers (more subscribers, advertisers, merchandising, whatever), they can level up with more resources behind them.
I also imagined that studios and directors would love the idea of CGI actors-- you could do things that are still infeasible with practical effects, you can pull them back out 10 years later and they haven't aged, and you don't need to worry that they'll suddenly go on a binge that effects their ability to film.
You're probably pushing more triangles in ten seconds of a modern video game at 4K than in the entire run of Babylon 5's groundbreaking CGI usage. So we've definitely got the resources available to deliver broadcast-quality CGI video to the masses, and the right tooling could make it accessible.
I could imagine franchises that started with modest visuals, and if they can find bigger backers (more subscribers, advertisers, merchandising, whatever), they can level up with more resources behind them.
I also imagined that studios and directors would love the idea of CGI actors-- you could do things that are still infeasible with practical effects, you can pull them back out 10 years later and they haven't aged, and you don't need to worry that they'll suddenly go on a binge that effects their ability to film.