> My partner works in design and her design teams have jumped all in on using Stable Diffusion in their workflows, something that is effectively in "version 1." For concept art especially it is incredibly useful.
I do agree if you are coming from the angle of "I need concept art of a surreal alien techbase for a sci-fi movie[0]" then SD&co are super useful. I'm not saying they don't have their uses. But those uses are a lot more limited than people seem to appreciate.
> I think you're shifting the goalposts to what success is here to be quite frank. "The model needs me to be able to specify multiple characters in a scene all performing different actions."
Having multiple, different characters in a picture/scene interacting in some way is not an uncommon, unrealistic requirement.
[0] high res, 4k, 8k frostbite engine, by greg rutkowski, by artgerm, incredibly detailed, masterpiece.
As far as I can tell, it is possible to draw such a scene by adding in the pieces and using the tools to paper over the boundaries and integrate those elements. It takes much more work than just generation but maybe one fiftieth to one hundredth of the work necessary for classic illustration.
I do agree if you are coming from the angle of "I need concept art of a surreal alien techbase for a sci-fi movie[0]" then SD&co are super useful. I'm not saying they don't have their uses. But those uses are a lot more limited than people seem to appreciate.
> I think you're shifting the goalposts to what success is here to be quite frank. "The model needs me to be able to specify multiple characters in a scene all performing different actions."
Having multiple, different characters in a picture/scene interacting in some way is not an uncommon, unrealistic requirement.
[0] high res, 4k, 8k frostbite engine, by greg rutkowski, by artgerm, incredibly detailed, masterpiece.