There are two species of roguelike player. The conqueror and the explorer.
I am the second type. I only care about death insofar as it inhibits my ability to explore.
Roguelikes generally play to the conqueror a little more than suits me.
Maybe it's an economic constraint. Like the game designer has only so much new amazing stuff to show you. So he has to throttle it to make it last. Put up barriers and such. Lard the exploring with grinding.
A truly deep generative roguelike wouldn't require that. It would have hot and cold running novelty coming out its eyeballs forever.
As a side note, do you think that turned-based-ness is great? The main upside that I see is that it makes the game more relaxed.
I am the second type. I only care about death insofar as it inhibits my ability to explore.
Roguelikes generally play to the conqueror a little more than suits me.
Maybe it's an economic constraint. Like the game designer has only so much new amazing stuff to show you. So he has to throttle it to make it last. Put up barriers and such. Lard the exploring with grinding.
A truly deep generative roguelike wouldn't require that. It would have hot and cold running novelty coming out its eyeballs forever.
As a side note, do you think that turned-based-ness is great? The main upside that I see is that it makes the game more relaxed.