1) It ignores the existence of critical thresholds. I can keep cooling water by 1 degree and it will keep being water until suddenly it is not. We have no reason to believe consciousness does or doesn't work the same way.
2) Pain and pleasure are both motivators for an agent to react to. There is nothing to differentiate the two in n NPCs code. Is it pain they are running away from, or pleasure they are running toward? It doesn't make sense to speculate because really it's just some number causing some predetermined animation to run. A grain of sand is more computationally complex than a video game NPC.
Subjective experience is a great platform for evolution to build survival tools on: pleasure, pain, fear, etc. Any of these is possible:
1) Evolution stumbled upon subjectivity as an architectural abnormality, and built tools on top of it.
2) Evolution stumbled on subjectivity as a critical threshold of processing power, and built tools on top of it.
3) Evolution built tools and subjectivity is a byproduct.
1) It ignores the existence of critical thresholds. I can keep cooling water by 1 degree and it will keep being water until suddenly it is not. We have no reason to believe consciousness does or doesn't work the same way.
2) Pain and pleasure are both motivators for an agent to react to. There is nothing to differentiate the two in n NPCs code. Is it pain they are running away from, or pleasure they are running toward? It doesn't make sense to speculate because really it's just some number causing some predetermined animation to run. A grain of sand is more computationally complex than a video game NPC.
Subjective experience is a great platform for evolution to build survival tools on: pleasure, pain, fear, etc. Any of these is possible:
1) Evolution stumbled upon subjectivity as an architectural abnormality, and built tools on top of it.
2) Evolution stumbled on subjectivity as a critical threshold of processing power, and built tools on top of it.
3) Evolution built tools and subjectivity is a byproduct.