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When I took a course in game design years ago I recall a lecture that distinguished between "toys" and "games". A game has an objective whereas a toy does not.

Now, you can start with a toy (like The Sims or a regulation basketball or a pencil, paper, and dice) and create a game around it by applying rules, goals, and objectives. They may be defined by others or you may be creating the game in your own mind -- either way the toy is a piece of equipment used to play the game, it is not in and of itself a game.

Your wife may not enjoy electronic toys like Sim City or Rim World, but perhaps you could pique her interest by working together to come up with games that the two of you could play using those toys?



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