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I think this is why most people work in companies; there are tasks that need to be done to sell a product that we don’t want to do.

I mean, Dwarf Fortress was like the ultimate “good game, tiny community” example and even they had two dudes working on it, IIRC one of whom seemed to spend quite a bit of time dealing with the community. And despite making every game designer’s favorite game, they still had to hire a publisher in the end…



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