I think this is why most people work in companies; there are tasks that need to be done to sell a product that we don’t want to do.
I mean, Dwarf Fortress was like the ultimate “good game, tiny community” example and even they had two dudes working on it, IIRC one of whom seemed to spend quite a bit of time dealing with the community. And despite making every game designer’s favorite game, they still had to hire a publisher in the end…
I mean, Dwarf Fortress was like the ultimate “good game, tiny community” example and even they had two dudes working on it, IIRC one of whom seemed to spend quite a bit of time dealing with the community. And despite making every game designer’s favorite game, they still had to hire a publisher in the end…