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My recipe for success would be something like:

1. Send a lot of people (15?) and give people some flexibility in who they spend time with. 2. Give people a lot of space. I mean a _lot_ more than you think you need. Inflatable habs could be one approach, but if Starship gets going we might not even need that. 3. Let people escape. Loads of video games, books, creative projects, etc. 4. Help people anticipate the destination. Include remote control (obviously not real time) of robots at the landing site as one of the ongoing training exercises. Regularly simulate missions you'll be undertaking on the surface. 5. Give people lots of space at the destination. Cut and cover enormous living areas, and let people customise them. Give the crew something to look forward to.

People survive worse, and some people are better suited to it than others. We'll start by sending the people who are expected to fare best.

I suppose I am just some random on the internet, but I think a lot of people unjustifiably think "human factors" are insurmountable. Yes, it'll be hard, but the kind of people who plan these missions are used to solving hard problems.



When I saw the "let people escape" part, I was thinking more escape pods :)




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