Agree that close to the metal threeJS gets you best performance but don’t sleep on Unity WebGL.
They announced at their Unite conference a few months ago they were gonna add proper mobile support for it. Nice to see them investing.
Also shameless plug for [https://spatial.io]. With Unity’s URP we can get near AAA visual quality in the browser. Plus hosted multiplayer, chat, native web/mobile/vr apps, etc.
The future is bright for web and no install! And with App Store’s 30% cut the economic winds are at our back!
Unity is useless for web games. Period. I have the scar tissue to prove it. The whole asset management pipeline is just insanely hard to use. Can’t collaborate or even source version control across devs. Compilations suck. The whole box in a box is dumb. It wastes real estate. So much insane friction. Just because of 3d artists and fan boys the whole eco system is a waste of time. Open web tools with hot loading for devs is yeaaars ahead of Unity. And their performance will always suck.
They announced at their Unite conference a few months ago they were gonna add proper mobile support for it. Nice to see them investing.
Also shameless plug for [https://spatial.io]. With Unity’s URP we can get near AAA visual quality in the browser. Plus hosted multiplayer, chat, native web/mobile/vr apps, etc.
The future is bright for web and no install! And with App Store’s 30% cut the economic winds are at our back!
[https://spatial.io/toolkit]