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On the price point, the original iPhone retailed for $499USD which in inflation adjusted dollars today would be $714USD. The Quest 2 is significantly cheaper than that as a standalone device. The Quest Pro is much more expensive but is targeted at businesses, watch Zuck's intro of it if you doubt that. The biggest barrier is that for really good performance on any headset you need to tether to a gaming PC. That's a lot more cost and complication for non-technical people. That said, the hardware is there and capable of delivering outstanding visuals and inside out tracking. The compute and networking are lagging behind, we really need a small, user friendly and powerful device that anyone can go buy, plug in and then connect their VR headset to with 0 frustration. That would free up headsets to only worry about the displays and tracking.

I don't think the future of VR is portable. I have an aversion to lumping AR in with it since they are fundamentally different. If it makes it easier, VR is desktop, AR is mobile. Similar but not at all the same. The way I envision the future of VR is that it does for your physical experiences what computers and the internet did for your paperwork and documents. Thinking about VR as a cellphone is the wrong mental model, it's not a peripheral that exists in your physical environment. It is a replacement for your physical environment or more congenially, it is another physical environment to which you can travel in addition to the places you currently go to.



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