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> And how is anyone to compete against Sony if they can’t grow their own exclusive content?

1. Xbox Live/Game Pass is still a better service, and one of the best deals in gaming.

2. Microsoft already owns (or has owned in the past) tons of gaming IP. Halo, Minecraft, and Bethesda are huge names. Microsoft Game Studios was used to publish some fantastic games in the past.

3. Cloud streaming is largely theoretical at this point. There's potential, but will customers choose a $20-40/mo subscription instead of buying a ~$500 console every ~5 years. I'm doubtful. The math says it's a bad deal for console gamers and worse performance for the top 1% of the market. Sony's lead here probably isn't the killing blow for Xbox.

4. Microsoft could always make it's own games, instead of acquiring them.

5. Microsoft has some benefits with owning both platforms Xbox and Windows that they have never been able to fully capitalize on.

I own an Xbox, a PS5, a Switch, a Steam Deck, a high powered gaming desktop, several arcade games, and basically all the retro consoles.



> Cloud streaming is largely theoretical at this point. There's potential, but will customers choose a $20-40/mo subscription instead of buying a ~$500 console every ~5 years. I'm doubtful. The math says it's a bad deal for console gamers and worse performance for the top 1% of the market. Sony's lead here probably isn't the killing blow for Xbox.But that is

But that is the CMAs argument. That this will make Microsoft too dominant in the cloud streaming space.




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