So don't play the game. Personally I want kernel level anticheats because they make it much harder to cheat in the game. I want to know that my opponents are not cheaters. That's something I don't have in CS:GO, a game ripe with cheaters, or TF2, a game ripe with bots. (Valve's usermode anticheat is absolutely useless)
Yet it's still pretty dang easy to bypass VGK and cheat in Valorant if you even slightly know what you're doing. Now you have the worst of both worlds. In theory, Valve's VACnet and Trust Factor are the ideal solutions, but in practice... not so much.
Make every player pay a deposit which is confiscated when they get caught cheating. Make servers with different deposit levels, so that people who really care about cheating pay over $1000 for example.
Better than having keys which I cannot control on my computer. And I don't play games anyway.
Or allow people running their own gaming servers that they can moderate. Solves cheating problem and when gaming company stops supporting their online game or goes out of business.