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I've built too many experiments to attempt to make this visual wearable plane worth it, and if these devices try to do anything more than hands free reading, they are a worse experience to achieve the same task.

Think about its 'most compelling' consumer use case - Lifelike Avatars in FaceTime. Which one do you think is preferred, cooking in the kitchen and wearing a headset, or propping your iPhone up and FaceTiming while cooking? Where on earth does it 'change the experience' to have a real-life like avatar? We have the 'life like' avatar right now with Zooms - and the reason Zooms suck is innately the human part, not the rendering part - most meetings could be emails or 5 min phone calls.

Everyone had spreadsheets and publishing needs (Mac), portable music players (iPods), cellular phones (iPhone), headphones (AirPods), home wireless music speakers (HomePods)... think of fitbit / pebble, 1980s VR and then todays VR ?



> Which one do you think is preferred, cooking in the kitchen and wearing a headset, or propping your iPhone up and FaceTiming while cooking?

That's amusing, since wearing the headset while doing physical tasks on factory floors was the exact use case Microsoft pushed for Hololens 2.

> Microsoft’s HoloLens 2: a $3,500 mixed reality headset for the factory

https://www.theverge.com/2019/2/24/18235460/microsoft-holole...


Yeah I was there for those (edit: similar I mean, different context) conversations with H1 - the goal is better human contextual awareness on the factory floor - the amount of things that need to be 'newly explained' on the floor should be 0. This negates this whole AR/VR 'support staff / training' spatial context. It's like cycling with training wheels after you've been riding for 20 years... it makes no sense.

(we this found out with GM doing a pilot)

[Edit] to keep it going, external cameras are how you verify parts are picked correctly and put in the right place - you don't need FPV for that to be verified either.

[Edit 2] Until a flight simulator uses VR and AR headsets as primary training, this stuff just doesn’t make sense. CAE has definitely explored with this but it’s not what they reach for


> wearing the headset while doing physical tasks on factory floors was the exact use case Microsoft pushed for Hololens 2.

And how'd that work out, commercially?


About as well as any recent Microsoft or Google product that was abandoned when it didn't prove to be an instant success instead of continuously iterating on it and improving it year after year?


Shocker. Let's try it with unibody aluminum, Corinthian leather and a price that's dwarfs your smartphone instead of the other way around.

It's the Lisa vs the Apple II all over again. If only they had the courage left to send this project the way of the headphone jack.




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