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The only two times I've touched something remotely tcl was - working on Metal Gear Solid's port from PS1 to PC - it used TCL-like scripting language for the levels, functions were main-like, e.g. "Chara_Init(int argc, const argv[], / something else here */)", and then it was quickly parsing arguments (like tcl) to initialize initial state and types of characters/items/etc.

The second one was through Maya, if you can call maya's language tcl.

It was fascinating to me back then, but nowadays I'm leaning more and more towards static typing.



This is an amazing - I remember that PC port and you can even buy it on GOG today.

Do you have any interesting stories from the porting process?




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