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I tried this game a while ago and i am surprised how versatile and fun an ego shooter can be.

The thing is, all these big ideas (Spy, Engineer) who are implemented are balanced and working. This is just possible because it is not a dead line driven development.

Most of the game industry is still working with hype and big releases, but the most successful ones are incrementally developed. World of Warcraft and Minecraft for example. Community feedback, frequently new content and constant balancing/bug fixing creates the best games.

TF2 showed this is not just possible for MMORPG's, the best genre games are yet to come.



This model is also commonly used in the MOBA genre to great success.




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