Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Also needs a (2010) tag

This was a bit of the appeal of "level design" when I was dabbling with game development. Having these hidden areas and passageways, then seeing if a creative enough actor could then create their own passageways.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: