The "Clockwork Mansion" level of Dishonored II is could be seen as almost a deconstruction of this concept, making you infiltrate and explore a mansion where the walls and floors move and rooms turn into other rooms by means of intricate machinery – turning the very architecture of the house into a puzzle you have to solve. Inevitably, of course, you find your way "behind the scenes", into the access corridors behind the walls and underneath the floors, revealing the complex mechanisms responsible for the transformations. It's a level design masterpiece, and honestly it's a bit crazy that they really went and made everything physically and mechanically plausible.