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The new Hitman games are the best recent example in that category, IMO. Sadly the final goal still ends up being killing people.

There are few games that fall truly in that genre, which is a shame as (to me at least) it’s the video game genre that is most interesting from an “interactive medium” pov.

Arkane games (Dishonored, Deathloop) have some segments that get close, but at their core the games still have a few privileged paths (and are about killing people).

One fun indie game that uses a voxel engine effectively for open ended gameplay is Teardown (and it’s not about killing people!). The maps are quite small though. It’ll be exciting in a decade or so when we can run such engines at much higher dimensions.



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