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perhaps, but I was responding to

>Most people are not a competent <insert job here>. Most people don't know a competent <insert job here> or can't afford to hire one.

emphasis mine. Affordability doesn't have much to do with capabilities, but it is a strong factor to consider for an indie dev. Devs in fields (games, VFX) that don't traditionally pay well to begin with.



Yes, but you were also saying that it would be that way in 5 years, and if you look at the cases for which these tools were practical at the start of 2023 compared to the practical applications now, not even a full year of progress, the relevance of your argument to the reality of the scene is not clear.


Yes, and I do still think it won't be commercially viable for indie devs in 5 years.

>the relevance of your argument to the reality of the scene is not clear.

I feel it's clear if you're following the conversation chain. Is there something you'd like me to clarify?

Practical applications for a medium-large studio is very different from the practical applications of a solo/small dev team. That's all I'm really getting at. There is all kinds of cool tech from 2010 that still isn't viable for indies but is probably used at every AAA studio, so there's precedent I'm basing this on.




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