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Spent quite some time working on something like that. (With a rendering backend that can only be described as insanely brilliant. Sadly, that was not my doing ;)

It's a bummer our studio got closed :(



What happened to the code?

If you're not doing anything with it, why not open source it?


Because I don't own it. Tends to happen when you work as an employee :)

As far as I know, if we're really lucky it lingers as a backup somewhere. I don't think anybody is actively using it, or even looking at it.


What about the rendering backend made it so brilliant? I'm a graphics guy and that piqued my interest...


Incredibly dense storage for incredibly large areas (10km^3), the ability to generate arbitrary levels of detail for terrain from the source data on the fly, and the ability to "patch" any level of detail with artist-supplied data.




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