Just read this the other day, and it was humbling. I’m working on a game with the intent of launching a funding campaign via Kickstarter. Basically, whenever you’re dealing with any non-trivial amount of money, there are going to be unpleasant complexities to deal with. I sat down and factored in all the fees, taxes, deductions, and hidden costs I could think of. Thanks to this article, my budget is now a lot more realistic and a lot less hand-wavey.