Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

What I do currently is just limit the amount of data uploaded per frame. Not ideal but works.


That works better in game dev where you have control over the content. Metaverse dev is like writing a web browser - some people are going to create excessively bulky assets, and you have to do something reasonable with them.


It works with large assets too. Just split the upload into chunks.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: