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WebGPU is mostly very similar to Metal (except for a couple of overly 'rigid' parts which are mostly inherited from Vulkan - most importantly the resource binding via BindGroups and all-in-one PSOs).

Also, Metal isn't generally a high-level API, it has low-level features which are pretty much like Vulkan or D3D12, you just don't need to use those low level features if not needed.



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