>if you're in the industry and have the time and resources necessary to profit from its advantages.
I don't even know how you get into the graphics industry these days. The bar is so high and I just don't see how you get the knowledge needed for it. I graduated years ago and don't feel any closer now than back in the mid 2010's despite having a lot more experience to point to in other parts of games.
I don't even know how you get into the graphics industry these days. The bar is so high and I just don't see how you get the knowledge needed for it. I graduated years ago and don't feel any closer now than back in the mid 2010's despite having a lot more experience to point to in other parts of games.