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Phrodo_00
on June 10, 2024
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Scratchapixel 4.0, Learn Computer Graphics Program...
A far as I know, in raytracing, you bounce your ray from the surface's normal and if it hits a "light source" then it's brighter (by the inverse square distance to the source). Maybe they explained the same way, except they used a different name?
jagged-chisel
on June 10, 2024
[–]
I think this is plausible. I guess they thought unlimited ray bounces were a thing.
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