10 years ago I implemented a brainfuck interpreter that had as output an animated povray scene description with a visualisation of the brainfuck abstract machine. https://www.youtube.com/watch?v=6PIZTFrkl0w
Neat video. With some subtext to explain what the different "subthings" are for in brainfuck to stage and then do become "multiply" would make it even more "bro!"ish :-)
I also spotted your openxcom play from 6 years ago and must confess that I am playing it these days!