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The type of synthesis you're refering to is "physical modelling" - but from a physics and mathematics perspective - my understanding is that this is refered to as DSP (Digital Signal Processing - which all the resources pointed to here are) computational physics, numeric analysis, fluid dynamics - and most likely a few other names i'm yet to stumble upon.

The closest thing to what you mention is: Modalys by IRCAM (Institute for Research and Coordination in Acoustics/Music)

https://forum.ircam.fr/projects/detail/modalys/

From the readme:

Modalys is IRCAM’s flagship physical model-based sound synthesis environment, used to create virtual instruments from elementary physical objects such as strings, plates, tubes, membranes, plectra, bows, or hammers.

It is also possible to create objects with more complex shapes out of 3D meshes, or using measurements, and Modalys does all the hard computational work for you, bringing them to life and making them sound.

You can run Modalsys inside Ableton's flagship Suite.

I'm very passionate about this area of music/DSP...one day i hope to get involved in it :-)



There is a book on DSP (theory) by Steven W. Smith which you can read online: http://www.dspguide.com/pdfbook.htm


still working up to the math i need to get this one :)


I found it surprisingly approachable -- yes it discusses convolutions, but it also teaches you what that means in a very step-by-step manner, with nice illustrations.


im still pre-calculus! :P And i feel i need absolute fluency before i start haha. Thanks for the encouragement :-)


Playing with audio processing and generation is a great way to embed that knowledge as you learn.




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