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D3D11 and D3D12 are objectively better designed APIs than their 'Khronos counterparts' OpenGL and Vulkan, as is Metal on iOS and macOS.


While OpenGl vs D3D11 I would agree I don't find D3D12 vs Vulkan difference to be that big.

What are the parts that you consider objectively better in D3D12 compared to Vulkan?




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