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At the moment SecondLife is miles of empty houses, casinos, and furries, it's pretty sad, but salvageable. First there needs to be zones with something like property taxes based on foot traffic over an area. This would incentivize change, and renovation of an area instead of static dead content that persists forever. Next the viewer client needs to be scaled down a bit. SecondLife is very much ahead of its time (advanced 3d modeling, advanced scripting of objects) the result is a lagged experience. Wonder why Minecraft took off? It's because building in Minecraft is simple, in SecondLife building is a pain in the ass. Again - way too advanced, no simple options for people. Anyways I hope someone eventually gets it right because SecondLife made the same mistakes AlphaWorld did and is meeting a similar fate. Im holding out on Carmack's 3d goggles to re-enter the metaverse and sword fight you guys.


Personally, I think the easiness of building in SL is its downfall. Users obviously do not care about polycounts and performance, and the FPS is very low as a result.


Also keep in mind sim costs are very high, which means sims end up abandoned when folks decide that the few thousand dollars per month required to maintain the contract is too much.....


Yep, it's probitively expensive to rent a simulator, no wonder projects like OSGrid get any support.


*prohibitively

ouch.


> Wonder why Minecraft took off?

Makes me wonder, how would a crossover between Minecraft and Second Life do?


Makes me wonder, imagine Minecraft with Lego IP.



Can't see exactly how that played out, but it's obviously not active. I like how with Minecraft on 360, you just jump in and play. Would be a great fit - building with Lego blocks, just save and switch off your Xbox instead of packing up or stepping on bricks.


Kinda like blockland?

http://blockland.us/


Looks interesting, but I think you'd ideally have the familiarity of the Lego product else it looks like a cheap rip-off.

Minecraft on 360 is the experience they'd want to aim for. Buy, download, jump in and play. Seems like such a no-brainer to me. Wonder how Lego botched their Universe (mentioned by T-A) play?


It tried to grow too fast. That's the main reason behind all the emptiness. When the hype reached its peak, they couldn't sell enough virtual land, but now that the hype has died down they have an overabundance of land and not enough interest to fill it.




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